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Client

Thesis Project

Project Brief

An AR safety instruction APP designed for teaching kids to learn about the dangerous items at home.

Role

Research, UI/UX design, Motion

When

Spring 2020

Committee Members

Mike Strobert
Adam Smith

Tools

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"We live in a world designed by adults, for the convenience of adults, and the safety of children is often not considered. Parental supervision is often not sufficient to prevent injuries in kids, because it's not humanly possible for parents to be there 100 percent of the time. There are going to be lapses of supervision."

Dr. Gary Smith,

Director of the Center for Injury Research and Policy at Nationwide Children's Hospital in Columbus, Ohio.

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PROBLEM

Kids are curious about everything. Without being educated and lapses of parental supervision, kids may get hurt at home.

SOLUTION

Help parents to educate their kids on the dangers within their homes, but without letting kids touch the dangerous items.

  • Safety Instruction

  • See Real Dangerous Items

  • No Touch

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RESEARCH

There are 2 questionnaires, one is for parents, the other is for kids. In the end, 34 valid responses in total from parents were received. Meanwhile, 28 valid responses in total from parents were received.

For the parents,
30 (88.24%) responded YES to the question “Have your kids been hurt at home?” 28 (82.35%) responded YES to the question “Will you let him/her use any smart devices to learn or play in the future?” 23 (67.65%) responded TELL HIM/HER IN PATIENCE to the question “Which way do you educate your kids on the dangers at home?” Meanwhile, 19 (82.61%) responded NO to the question “Do you think it works or not?”

For the kids,
all answered they have been hurt while at homes. And all answered they like playing video games. None of the kids like their parents telling something seriously to them.

FINDINGS

Based on the research, we can see that most parents are worried about the safety of their kids. And parents are using or will use smart devices to help them to let their kids learn about safety instructions. When kids get hurt, most parents will tell their kids in patience about the dangers. However, most of them do not think this works.

For kids, most kids answered they
do not like reading and learning as well. Meanwhile, most of them like playing video games and watching cartoons. None of the kids like their parents telling something seriously to them. Compared to the real picture of an outlet, they prefer the cartoony one.

Image by Jordan Whitt

“ My boy often got him hurt just when I was busy doing my job. What's more, every time I tried to tell him what cannot touch in patience, he just can't listen to me carefully."

Image by Moses Vega

“ I don't like reading. I just like watching cartoons and playing games."

WHAT USERS NEED

Educating kids on the dangers at home in an effective, easy, fun & safe way.

For Parents

  • Save time

  • Educate kids on the dangers at homes

  • Safety of kids

  • Kids focus on something fun

  • Kids learn safety instructions about surroundings

  • Kids learn about items without touching them

For Kids

  • Ease of using

  • Fun

  • Simple interaction

  • Integrate learning while playing

THESIS OBJECTIVES

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1. Animated Safety

    Instruction

Kids like well-organized. Set up daily goals, and let kids learn safety instruction in a fun & easy way.

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2. IR+AR

When holding smart devices in hands, kids can see dangerous items on the screen without touching them, which is very safe. So, leveraging Augmented Reality technology, combining with Image Recognition technology, let kids find those items at home, and learn about them.

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3. Gamification

Kids like challenging. Let kids learn while playing in an effective and fun way.

APPLIED SOLUTION

Design an AR safety instruction app that could be launched on the iPad for letting kids learn about those dangerous items around them at their homes.

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When Designing An App For Kids...

  • Kids may not be strong readers yet

  • Kids like challenging & well organized

  • Using audios & visuals
     

  • Set up goals to let kids automatically complete
     

COMPETITIVE ANALYSIS

1. Bark

What Have Done -
Bark monitors your child’s text messages, YouTube activity, emails, and 24+ different social networks for potential safety concerns.

What’s Not -
Just a tool for parents, no tutorials about what children could say, and what can be prevented.

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2. Toca Boca

What Have Done -
Toca Boca captures the power of play. It creates digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to.

What’s Not -

Only a game for fun. Kids have no boundaries about everything it Toca Boca.

3. PBS Kids

What Have Done -
PBS KIDS offers all children the opportunity to explore new ideas and new worlds through television, digital platforms, and community-based programs.

What’s Not -

Kids have too many options, and kids could only play for fun. But how about we add some educational materials into the app?

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GAPS IN THE MARKET

  • Few apps could teach kids about how to react to emergencies

  • Augmented Reality technology seldomly be a part of apps for kids

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STEP 1

GET PERMISSION FROM PARENTS

Kids' safety is always the first. Parental supervision is required when getting started. Using Face ID or passwords set by parents could guarantee that the kids are under their parents' supervision.

  • Face ​ID unlocked by parents

  • Safety guarantee for kids

STEP 2

LEARN BY WATCHING ANIMATED SAFETY INSTRUCTION

After logging into the app, kids could see the daily goals set up for them which automatically causes them to complete. 

Safety instruction can be boring. Make safety instructions like cartoons can easily draw kids' attention.

  • Simple daily goals

  • Cartoonish safety instruction

  • Easy to learn

  • Watch animation for fun

STEP 3

FIND THE ITEM AT HOME WITHIN AR TECHNOLOGY

After watching the animated safety instruction, kids can start finding the dangerous item indicated by the animation. Using Image Recognition technology to identify dangerous items at home for kids. Then create an AR scene, in which kids could play for fun & complete a mission.

  • Interact within AR scene

  • Better acknowledge danger items at home

  • Play for fun

STEP 4

REVIEW THE PHOTOS TO ENHANCE MEMORY

Learning is a process. Learn about a new thing and revise for it could help kids to enhance their memory. After successfully finding the items and finish the AR game, kids could review the photos of those dangerous items, which could help them to enhance their memory of what they have found.

  • Enhance memory of the danger items & where they are at home

  • ​Sense of achievement

WIREFRAMES DESIGN

LEARNING PROCESS

Kids like well-organized things and challenging. So for kids to learn about the dangers at home better, we need to provide them with a set-up daily goals that could let them complete. Then watch animated safety instructions to perceive new knowledge. After watching the animation, kids can find dangerous items at their homes (IR+AR). In the end, they can revise for what they have learned by reviewing the pictures of the dangerous items. Based on this, we can design the user flow of this app.

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GRAPHICS DESIGN

MOODBOARDS

This design is for kids, and kids love lollipop very much. So the pastel color could be the color palette.

Keywords

Colorful

Youth

Cute

Adorable

Zealous

Ebullient

STYLE BOARDS

Current visual solutions in the market all have lots of cartoony illustrations.

Keywords

Cartoony
Papercut
Lots of illustrations
Colorful

Baloo Thambi 

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz

TYPEFACE

The typeface should be easy to read. Meanwhile, the typeface could have a round corner and cartoony. So the Baloo Thambi could be the choice.

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COLOR PALETTE

A series of colors from pastel color palette which could make kids feel playful and happy.

CHARACTER DESIGN

Considering that kids want feedback on everything, and consistency is very important for kids, so creating a cartoony pal to guide them and keep giving them consistent feedback is a good way. Combining with the name of the design, SAFECUB, a little cartoony monster character is designed.

  • Bubbly

  • Cute

  • A little bit silliness

  • Amiable

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ANIMATED SAFETY INSTRUCTION DESIGN

WHY CHOOSE OUTLET AS AN EXAMPLE

According to the statistics, in 2017, in the United States, electric shocks are responsible for approximately 1,000 deaths or 1 percent of all deaths. And we can see that child electric shock injuries are extremely important for every single parent to prevent. So, in this design, the outlet or socket is being taken as an example.

CHARACTER DESIGN

Kids can easily be attracted by cartoons because they are fun and kids can easily learn many things from cartoons. And when we try to create a short cartoon, we need to create a character that can drive plots. So, taking the outlet as an example, we can personate the outlet and let it be the main character of our animated instruction. Because the outlet is responsible for all the appliances at home just like a strong man, so in this design, the outlet is designed as an amiable man, called Mr. Outlet.

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ANIMATION DESIGN

Kids can easily be attracted by cartoons because they are fun and kids can easily learn many things from cartoons. And when we try to create a short cartoon, we need to create a character that can drive plots. So, taking the outlet as an example, we can personate the outlet and let it be the main character of our animated instruction. Because the outlet is responsible for all the appliances at home just like a strong man, so in this design, the outlet is designed as an amiable man, called Mr. Outlet.

Using audio when designing for children is almost a given because they may not be strong readers yet. So voice-over and fewer texts should be considered.

AR SCENE & GAME DESIGN

USING SCENARIO

The finding process within the AR scene should be quick, ease of use, and no finger interaction required.

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AR SCENE DESIGN

This app is designed based on the marker-less tracking AR mode. This mode is premised on object recognition. AR applications that work based on marker-less tracking are triggered when they recognize certain real-world features. In the case of this design, the real-world features are the dangerous items themselves.

 

So, all the kids can do is to hold an iPad Pro and look around. Combining with the Image Recognition technology, the App will recognize the dangerous items, and automatically take photos of them. Based on this, a game is designed. It is a mission which is letting the kids use the yellow target point in the middle of the screen to connect TV and lamp with Mr. Outlet. By doing this, the kids could help the little monster (called Safecub, the main character of this design) to watch TV and turn on the lamp.

WHOLE PROCESS OF INTERACTION

RESEARCH & EVALUATION

USABILITY TESTING & QUESTIONNAIRE

8 volunteers were welcomed to participate in the usability testing of this design, whose ages are between 3-5 years old. The wireframes of the design were printed out for them to finish the usability testing, and the questionnaires were printed out as well. There are 2 tasks for the volunteers to accomplish. After watching the animated safety instruction, eight volunteers were required to answer several questions. What’s more, an iPad Pro (11 inches version) was required to be held in their hands and try to find an outlet on the wall.

STATISTICS

7 volunteers (87.50%) had successfully finished task 1 of usability testing, and 5 volunteers (62.50%) had finished task 2. 7 volunteers (87.50%) answered “Yes” to the question “Do you like the overall design of the App”. All 8 volunteers like to play a game within an AR scene. And all of the volunteers correctly answered the questions based on the animation they had watched. In the end, 5 volunteers (62.50%) can hold an iPad Pro (11 inches version) and successfully found an outlet on the wall, the other 3 of the volunteers (37.50%) cannot hold an iPad Pro in their hands (11 inches version).

CONCLUSION

According to the statistics, kids like the overall design of this App. The animated safety instruction could let kids learn about the key points which should be paid attention to. However, only 62.50% of the volunteers successfully found the “Capture” button, which means that the button’s function might not be easily understood by little kids. And another thing is that only 62.50% of the volunteers could hold an iPad Pro (11 inches version) in their hands, which reflects that it might not be a good way of letting little kids use such a big and heavy device to do the job.

 

In conclusion, the overall design of the app is succeeded. It could effectively let little kids learn about safety instruction. And what’s more, kids love playing games within an AR scene, which means that it is viable for us to keep studying on designing more apps with AR technology involved. However, the iPad Pro might be too big and heavy for a kid like 2-5 years old to hold up and walk around. So, the device can be switched to an iPhone or other smaller smart devices. Meanwhile, the “Captures” button could be modified to a more understandable button. One of the possible solutions is that it can be designed like a treasure box that could appeal more kids to tap it.

 

All in all, this design will be continually refined. Hope in the future, this design could help more kids to learn and try to avoid those potential dangers at their homes.

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THANKS FOR WATCHING!

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